This Town Hall 11 (TH11) base layout is a war base meticulously crafted to prevent attackers from achieving 3 stars. Its core design focuses on compartmentalization, trap placement, and balanced defensive coverage, making it a solid choice for Clan Wars.
1. Town Hall Placement
The Town Hall is placed at the core, protected by multiple layers of walls and heavy-hitting defenses such as Inferno Towers, X-Bows, the Archer Queen, and Air Sweepers. This central placement ensures that reaching the Town Hall is a challenge, especially for attackers who fail to create a proper funnel.
2. Wall Structure
The base uses a multi-layered, compartment-based wall design. This setup splits important defensive structures into isolated sections, slowing down ground troops like Bowlers, Pekkas, and Valkyries. It also makes the use of Wall Breakers or Jump Spells much more difficult and inefficient.
3. Inferno Towers & X-Bows
There are two Inferno Towers, each strategically placed in separate compartments. One can be set to single-target mode for high-HP troops (e.g., Golem, Electro Dragon), while the other uses multi-target mode to handle swarm troops. The X-Bows are set to target both ground and air units and are spread out to cover all zones of the base.
4. Clan Castle Placement
The Clan Castle is centered, close to the Town Hall and surrounded by defenses. This makes it very difficult for attackers to lure out and eliminate the defending troops without fully committing to the base, which is a major advantage in Clan Wars.
5. Air Defense and Air Sweepers
The Air Defenses are evenly distributed across the base, providing coverage in all directions. This placement ensures strong resistance against air-based strategies like LavaLoon or Electro Dragon spam. The Air Sweepers are positioned to push air troops back from two likely entry angles (southwest and northeast), disrupting their pathing and attack rhythm.
6. Trap Placement
This layout makes excellent use of Giant Bombs, Seeking Air Mines, and Skeleton Traps. These are likely placed in high-traffic zones where troops tend to clump up. Spring Traps are placed between key buildings to eliminate Hog Riders or Valkyries mid-attack.
7. Funneling Disruption & Outside Buildings
Some buildings are intentionally placed outside the main compartments like Builder Huts, Army Camps, and Storages—to act as funnel blockers or time-wasters. This causes enemy troops to split or walk around, ruining attack formations.
8. Strengths of This Base
- Hard to lure Clan Castle troops.
- Town Hall is extremely well-protected.
- Effective against Electro Dragon, LavaLoon, and Queen Walk strategies.
- Wall layout slows down ground troops significantly.
Conclusion
This TH11 base is a powerful defensive design tailored for Clan Wars, especially when you're trying to avoid a 3-star outcome. With its deep core, strategic trap placements, and layered defenses, it can stand up to a variety of attack strategies both air and ground.
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