Island Compartments and Dead Zones
The architectural genius of this base lies in its compartmentalization. Notice how the Multi-Target Inferno Towers at 12 o'clock and 6 o'clock are placed in their own isolated "islands." There are deliberate dead zones (empty spaces) around them. When an attacker sends in a squad of Bowlers or Valkyries, the AI pathing will force them to walk around these islands rather than targeting the Infernos directly.
Optimized Splash Damage
To stop a mass Hog Rider or Miner push, your splash damage must survive until the end of the raid. In this layout, the Wizard Towers and Bomb Towers are kept safely away from the Air Defenses. This ensures they are not distracted by flying tanks and can focus entirely on melting the opponent's ground swarms. Giant Bomb placements are perfectly situated between defensive structures to force the attacker into premature heal spells.
Conclusion
A successful CWL campaign requires a base that adapts to any threat. By weaponizing AI pathing and maximizing splash damage efficiency, this Town Hall 11 War/CWL Base stands as the ultimate counter to the 2026 ground meta. Lock this layout in for your next war and enjoy the defensive victories.
Tutorial: How To Copy The Base Design Into The Game?
Subscribe to the Pekkacils Youtube Channel and see the process of making this bases. Thank you for visit my site, I hope you like the base design. And, If you want to use the base design directly into the game, you can click the "COPY BASE" icon below:

