Ultimate TH17 Base Layout Guide – Anti-3 Star & War-Proven Design #0014
Welcome, Chiefs! If you've made it to Town Hall 17, you're already among the elite players of Clash of Clans. At this level, base design becomes absolutely critical — especially in Clan Wars, Legend League, and defense against meta attacks.
Today, we're diving into a high-performance TH17 base layout that’s built to resist 3-star attacks, slow down enemy pathing, and force time-outs even from skilled attackers.
🔍 Overview of the Base Design
This layout features a centralized core with Town Hall protected by layered compartments, traps, and strategically placed defenses. The surrounding zones are crafted to delay, redirect, and split attacking troops, while outer compartments serve as bait and misdirection.
This is not just a pretty base — it’s a highly functional, anti-3 star war base, optimized for both ground and air threats.
🛡️ Core Highlights of This Base
1. Heavily Protected Town Hall Core
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Placed dead center of the base.
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Surrounded by:
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Multi & Single Inferno Towers
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Monolith
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Spell Tower (Rage)
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Clan Castle
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Protected by multiple wall layers and Tornado Trap, this core becomes a death zone for any troop trying to push through the middle.
2. Layered Wall Compartment Design
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The base uses 5+ distinct compartments, with dead zones (empty space) between key structures.
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These compartments:
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Disrupt Queen Walk pathing.
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Split troops like Electro Titans and Pekkas.
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Reduce the effectiveness of Jump and Rage spells.
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Forces troops to circle instead of punching through the core.
3. Strategic Scattershot & Eagle Artillery Placement
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Scattershots are placed on opposite ends of the base to avoid double takedown by Zap Quake or Balloons.
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Eagle Artillery is isolated in its own compartment, usually behind several splash defenses to deter Hybrid or direct Queen charges.
4. Trap Layout That Punishes Mistakes
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Tornado Trap is placed directly near the Town Hall, often stalling main attacking units (like Balloons or Titans) right in the danger zone.
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Giant Bombs and Spring Traps are placed on high-traffic hybrid paths.
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Air Bombs and Seeking Air Mines protect high-value air targets like Scattershots and Air Defenses.
🦸 Hero & Pet Positioning
Archer Queen & Grand Warden
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Placed closer to the core to provide support for high-damage defenses.
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Queen often acts as a last-line defender to clean up weakened troops post-Spell Tower effects.
Barbarian King & Royal Champion
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Placed toward the outer shell of the base to intercept early waves.
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Supported by Cannon, Bomb Tower, and X-Bow for added stall and DPS.
💡 Tip: Pair Unicorn with the Queen, and Electro Owl with Warden for maximum synergy in defense.
✈️ Anti-Air & Anti-Ground Defense Coverage
Air Defense Network:
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Evenly spaced and protected by Air Sweepers.
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Surrounded by Seeking Air Mines, ensuring that LavaLoon and Dragon-based attacks lose momentum fast.
Ground DPS & Splash:
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Mortars and Bomb Towers are placed at corners to damage swarms.
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Scattershots and X-Bows (set to ground & air) cover the mid-core zones where enemy troops gather.
⚠️ Attack Strategies That Commonly Fail Against This Base
Strategy | Why It Fails |
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LavaLoon | Poor pathing due to isolated Air Defenses, Tornado Traps, and Sweepers |
Electro Titan Smash | Gets stalled in multi-compartments, Spell Tower + Monolith melt them |
Queen Charge Hybrid | Queen gets redirected by compartment maze, loses time or dies early |
Mass Hog / Miner | Spring Traps & Giant Bombs ruin pathing, heavy splash damage |
E-Drag Spam | Gets split by dead zones and hit by concentrated Seeking Air Mines |
🧱 Defensive Structure Placement Breakdown
Defense | Purpose & Placement |
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Inferno Towers | 1 Single (anti-hero), 2 Multi (anti-spam), surrounding Town Hall |
Scattershots | Opposite flanks, well-guarded, not easily Zap-Quake'd |
Monolith | Right next to Town Hall to target high HP troops and heroes |
X-Bows | All set to Ground & Air, staggered placement for consistent DPS coverage |
Air Sweepers | Positioned to push back Balloons & Dragons away from Town Hall |
Spell Towers | Rage near core, Poison on outer ring for early splash disruption |
📦 Outer Ring and Distraction Layer
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Storages and collectors are spread along the outer layer, acting as time-wasters and distractions.
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Some Builder Huts are placed in outer compartments to keep outer defenses repaired longer.
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This creates tactical delay — even if troops survive the core, they may run out of time before reaching 100%.
✅ Final Verdict
This TH17 base design is:
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Anti-3 Star
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Time-consuming
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Anti-meta
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Hard to path
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Trap-smart
Whether you’re climbing the Legend League, defending in Clan War, or just tired of losing your trophies overnight — this layout delivers elite performance with minimal babysitting.